This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.
If the file has been modified from its original state, some details may not fully reflect the modified file.
DK64 Version Comparison 1
June 23, 2013
This is a version comparison for the cutscenes at the very start of the game and the DK TV demos. I tried to sync all music tracks as precisely as possible to show the differences on each cutscene/demo.
This is not speedrun-relevant. I made it out of curiosity and because I want to know why Intro Story Glitch has different results on PAL.
You'll notice that...
...the clip with the Nintendo logo starts a bit later on JP. I synced it that way because it takes a bit longer for this version to start up.
...the PAL version is slightly faster on the DK Rap and some of the demos, even though its gameplay is actually slower. I don't know why the rap is faster, but some of the demos (like Diddy's and Chunky's) apparently use different preset controls than in US and JP.
All clips were recorded on the actual N64. I played the Japanese version on an American console.
I know some of the story cutscenes look very different on PAL, so this will be included in part 2.