This is a guide of how to skip certain items and abilities. It can be helpful in bingos or fun categories.
Skipping these is generally not recommended because they are required in order to get moves from Cranky. He will keep asking you to finish the training barrels and not give you anything, even if you see him in other levels.
Only do this if you are certain you don't need to dive in a body of water that doesn't move up and down.
Oranges are not needed in normal gameplay, but only skip this if you are certain you don't need to do Orange Clips.
If there is any item you need to pick up using B, don't skip this.
You can skip certain vines by doing moonkicks or kick jumps. However, if there are vines you absolutely need to use, beat this barrel.
Training Area SwitchEdit
Fairy Camera and Shockwave MoveEdit
These are in no way needed to beat the game, but they're both beneficial during speedruns. With the fairy camera, it's easier to get perfect angles for tricks like Aztec Early and Factory Clip, and you can fill up collectibles and health by getting a fairy. The shockwave move enables you to get rainbow coins by using it on dirt patches. These give you 5 coins per kong, including the ones you haven't freed yet.
Fairy Early also allows you to get these abilities without Tiny and Mini Monkey.
- First visit opens Jungle Japes.
- Key 1 opens Angry Aztec.
- Key 2 opens Frantic Factory and Gloomy Galleon.
- Key 4 opens Fungi Forest.
- Key 5 opens Crystal Caves and Creepy Castle.
- Keys 6 and 7 open Hideout Helm.
- Keys 3 and 8 spawn K. Rool's ship.
You can skip most of these by entering levels early, but to enter Castle you need to turn in key 5. Also, there is currently no way to beat K. Rool without keys 3 and 8.
If you use Ledge Clips to enter boss fights, you won't need to get colored bananas at all (unless you need banana medals).
By skipping B. Locker in all lobbies, you can skip getting the required amount of GB's.
K. Rool FightEdit
Some of the moves used in the K. Rool fight actually work even if you don't get them. These are the moves you actually need to have.
- DK phase: None
- Diddy phase: Rocketbarrel Boost*, Peanut Popguns
- Lanky phase: picking up items, Trombone Tremor
- Tiny phase: Mini Monkey*
- Chunky phase: Simian Slam, Hunky Chunky, Primate Punch
In Diddy's phase, requiring Rocketbarrel Boost is conditional. If you do not have Rocketbarrel Boost, you must bypass the check for Rocketbarrel Boost by entering the Rocketbarrel during the cutscene in which it spawns. If you miss this, and you have not learnt Rocketbarrel Boost, you cannot complete Diddy's Phase. Also, if you land at all after entering the Rocketbarrel, you still need Rocketbarrel Boost to re-enter the Rocketbarrel (even if you managed to bypass the check earlier on).
In Tiny's phase, you don't need to have the Feather Bow because it is automatically equipped once you enter the shoe. However, shooting feathers often doesn't work and you need to press B several times. In C-up mode, you can shoot normally or throw oranges at K. Rool's toes.
Purchasing Mini Monkey is also optional in the same way Rocketbarrel Boost is.
Chunky doesn't need Super Simian Slam even though his switch is blue, neither does he need Gorilla Gone to use his pads.